Tombs. Standard adventure fodder. You go in, fight some skeletons, get the loot, leave and tell tale of your story. But this one feels... different. Our heroes must delve into the tomb hidden in a tall rock formation hidden ...
Tombs. Standard adventure fodder. You go in, fight some skeletons, get the loot, leave and tell tale of your story. But this one feels... different. Our heroes must delve into the tomb hidden in a tall rock formation hidden deep in the mountains on the trail of the populace of the entire vanished city of Varnhold. Could this be where they went? What brought them here, to an isolated island deep in the treacherous cyclopse gravelands? A veritable tomb of horrors awaits these daring adventurers as they try solve the mystery of the true nature of Vordakai's Isle once and for all. After that... can we finally go home? I miss the woods, these mountains suck! And I'm pretty sure I got a stone in my shoe!
Secret doors get opened. Blood gets boiled. Wheels get spun.
All this and more in this episode of Dice Will Roll, the Gayest Pathfinder Podcast on the Planet, where we ask the hard questions like... what's the safest way to talk your way out of a fight with a fiend without losing your soul?
The Dice Will Roll Wiki: https://dice-will-roll.fandom.com/wiki/Dice_Will_Roll_Wiki
Kilcela: Heart of Heroes: discord.gg/eppzv8F
Music Via Owlcat Games
Theme Song: Kick Shock by Kevin MacLeod Licensed under Creative Commons: By Attribution 3.0 License
Ad Music: Local Forecast - Elevator, Airport Lounge, Lobby Time and Bit Quest by Kevin MacLeod
Choose one of the following episodes to start a new campaign, none of which require previous listening to enjoy!
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